Hadjárat |
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AOB DV AAS LK ATÖ WL Szabadság ÉÚ ATJ FSZF ThP WeFe ADŐ Kfm Atna - BAM |
Era |
A Hk - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Hunters are an ancient cult in Arendia. These men used to go out, usually with only the cloaks on their backs for protection, and hunt the dragons that lived in and around Arendia. They were known as hunters for they had not yet found their prey. When they did, and had single-handedly killed it, they became known as slayers. The Arendians have no word for one who has found a dragon and not slain him, for all such combats were required to be to the death, but the closest word would be 'fodir', which translates roughly as 'food.'
Of course these days there are only wyverns for them to hunt and kill, and few enough of them anyway, but the hunter cult lives on as an unofficial segment of Arendian clan armies. They operate as advance infantry in special situations. They do not take orders, but must be asked to assist. They are typically glad to wield their blades in Arendian service.
Szintlépés ebből: | Archer Swordsman |
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Szintlépés mivé: | Slayer |
Ár: | 39 |
ÉP: | 46 |
Lépés: | 5 |
TP: | 88 |
Szint: | 2 |
Beállítottság: | igazságos |
ID | Arendian Hunter |
Képességek: |
sword vágás | 6 - 4 közelharc | ||
bow szúrás | 8 - 3 távolsági harc | ||
fire arrow tűz | 10 - 2 távolsági harc |
Ellenállások: | |
---|---|
vágás | 0% |
szúrás | 0% |
ütés | 0% |
tűz | 0% |
hideg | 0% |
földöntúli | 20% |
Terep | Lépéspontköltség | Védekezés |
---|---|---|
Barlang | 2 | 40% |
Dombság | 2 | 50% |
Erdő | 2 | 50% |
Falu | 1 | 60% |
Gombamező | 2 | 50% |
Hegyvidék | 3 | 60% |
Homok | 2 | 30% |
Járhatatlan terület | 99 | 20% |
Jégvidék | 3 | 20% |
Mocsár | 3 | 20% |
Mély víz | 99 | 20% |
Sekély víz | 3 | 20% |
Síkság | 1 | 40% |
Várkastély | 1 | 60% |
Zátony | 3 | 20% |
Áthatolhatatlan terület | 99 | 40% |